Hangs using GetSurfaceFromDC could not lock surface because it is in device context Requires fullscreen mode in game settings Requires enabling DdrawWriteToGDI and setting DdrawOverrideBitMode to 16 Requires enabling FullscreenWindowMode and DdrawOverrideBitMode to 16 Recommended to use DdrawWriteToGDI to fix some performance issues Requires using software renderer (If there are issues select "S3 Virge" video card under Advanced settings) Requires running as admin and running with Windows 98 compatibility mode Recommended to use DdrawEmulateSurface to fix issues when switching resolutions Requires FullscreenWindowMode for videos and may require using dsound.dll as the stub Requires "Hardware Accelerator" option to be disabled Requires DdrawEmulateSurface to allow alt+tab Note: Below are the status of games and whether they work with the Dd7to9 DirectDraw to Direct3D9 conversion feature. The game is either not functional at all or unplayable. The game is functional but has some issues. Some games only support 3D rendering and won't work with this feature. Currently this only works with the 2D APIs. making sure you are using the software rendering and not 3D rendering, if the game supports it.Some older games require admin rights to function properly. running the game with administrator rights.This option tries to fix several common exceptions, such as the divide by zero exception in old games that were trying to calculate the CPU speed. Some older games cannot handle a large number of display mode options. setting DdrawLimitDisplayModeCount to a value between 32 and 145.Some games are not properly synchronized to run on multiple CPU cores, or simply don't properly handle powerful CPUs. This preserves the surface memory to fix bugs in some older games.
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